When a single exposure is made
using
either a film or digital camera there is some limit to the
range of
brightness that can be captured in a single exposure. At
some
point the film is either clear or black or in the case of a
digital
camera the data is either zero or all ones. There are
various
ways of dealing with this problem.
NOTE
HDR is a natural consequence of using RAW files
instead of the .jpg files which by definition
have 8 bits/color channel.
So rather than use stacking or in camera HDR methods
I now just shoot everything with the Nikon D300s set
to RAW (Nikon NEF) output and have also set 14 bits
per color channel and the use of Adobe RGB instead
of Standard RGB color space.
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Zone System
The Zone System was developed by Ansel Adams (
Gallery,
Store) (
Wiki)
and published as Zone
System Manual by Minor White (
Amazon).
By doing experiments relating to
exposing and developing the negative you can determine the
"speed" of
the film. Then doing more experiments you can learn how
to expose
and develop a print. By using a spot light meter to read
the
darkest location where shadow detail is desired the exposure
can be
determined. Once the film has been exposed it's a
mechanical
process to develop the film, expose the print and develop the
print
(i.e. there is no experimentation in the dark room). But
the
dynamic range limit is built into the film and paper being
used.
Photoshop
High Dynamic Range Application
It's only been in the last few years that Adobe has
added High
Dynamic Range as an application to Photoshop starting with the
CS3
release. Note this is not something you do with images
that have
already been loaded into Photoshop but instead is an
application or
script that is run from the file menu. It takes a number
of
separate images that have all been taken with the same f stop
and focus
settings (i.e. a tripod shot) and stacks them making a single
32 bit
deep image. Typically three images are used: 1)
that has
highlight detail and black where the mid tones will be, 2) mid
tones are
correct but the highlights are blown out and the shadows are
black, 3)
shadow detail but mid and high tones are blown out. When
these
are combined there can be detail in all three areas greatly
extending
the dynamic range.
-4
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-3
|
-2
|
-1
|
Normal
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+1
|
+2
|
+3
|
+4
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HDr made from -2 & 0 & +2. Not perfect because
there is clipping in the -2 \image. Would be better to
use 1/3 or
1/2 stop increments for the 9 exposures.
You can see that none of the single exposure images have
detail
in the shadows and mid tones and highlights. The key to
using the
Photoshop HDR process is in picking the three shots. The
"Normal"
shot has some of the sky burned out and the foreground tree
has no
shadow detail. The -2 and +2 shots have the needed
detail, but
the -3, -4, +3 and +4 shots are too far to be used. So
instead of
taking 9 shots spaced by 1 f stop it would have been better to
use 1/2
f stop. I don't have an example HDR image because I used
images
that were too under and over exposed making for a poor
result.